![]() ![]() ![]() So for example, obtaining a fire magicite ability allows you to throw a fireball directly in front of you. However, rather than being completely random (or based on your racing position), different coloured eggs included different power-ups – and you’re able to use a power instantly or save it hit the same coloured egg and have your powerup increase in effectiveness. Similarly, there are boxes to hit on the track (called Magicite eggs). In terms of the powerup system – there’s actually quite an interesting departure from the Mario kart system. This is a little better on the longer versions of each track (several of which are clearly ‘inspired’ by Mario Kart) – but I still felt that the randomness of the powerup system just didn’t hit the right balance with all items available to all players/positions it’s pretty easy to get continually pummeled even when in last place.īalancing whether to use powerups immediately – or charging them up for a stronger effect later – brings a level of strategy that I quite enjoyed. I actually found these tracks too abrupt, and if you happened to find yourself at the back of the racing pack – the quick nature of the race meant there was little opportunity to get back near the front. There are only two basic difficulty modes starting off though – and the easier mode has shorter tracks. It all feels familiar and once you get the hang of it quite quick and smooth. Holding a drift allows you to boost out of it and the longer you drift – the bigger the boost. The drifting system is similar too with the R-button initiating a drift. Basic braking and accelerating (including the boost you get from starting to accelerate as 3- 2-1 appears on screen) is very Mario Kart. Despite a simply stupid opening tutorial that infuriatingly restarts from the beginning every time you fail to do the thing it wants you to learn to do (while explaining it really badly), the basic driving mechanics of Chocobo GP are pretty straightforward – especially if you’ve played something like Mario Kart. I was excited to try something new – especially from a big team like Square Enix. Of the two groups described above, I definitely fall into the karting fan category. Unfortunately, the inclusion of a microtransaction system (usually seen in the worst that mobile gaming has to offer) leaves more than a bad taste in the mouth and simply cannot be ignored for a game that costs R929.00. And decent racing, a variety of modes and a few standout features will definitely offer karting fans something (a little) different to the traditional Mario Kart experience. Unexpected voice acting, some clever writing with nods to the previous games are sure to please the FF crowd. And after spending a substantial amount of time with the game I’m happy to report there’s definitely something for both groups to enjoy here. AN INTERESTING AND OFTEN QUITE UNQUE ALTERNATIVE TO MARIO KART WHICH GETS A LOT RIGHT (ESPECIALLY IF YOU’RE A FINAL FANTASY FAN), BUT DUE TO INTRUSIVE & QUITE PREDATORY MICROTANSACTIONS SIMPLY CANNOT BE RECOMMENDEDĪs a crisp and fun looking kart racer and a spinoff of the hugely popular Final Fantasy (FF) series – I’m assuming there is will be at least two groups of players interested in Chocobo GP – fans of the genre and fans of the franchise. ![]()
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