even with the lowest possible shooting stat, you can still nearly always hit a zombie with an assault rifle, and if you hold it down you just adjust the aim/recoil with WASD since your character moves the gun in the direction he's moving. according to the wiki, a weapon that you could originally sell for say, 5 food, can be sold with the perk for a whooping 7 food instead.Īlso considering how the shooting stat works in this game and the fact that there is literally zero possible long-range encounters against zombies under any circumstances, the shooting stat is nearly useless outside of road events. Top Seller is just way too low of a bonus anyway. Others being the Top Seller (because any sensible person would sooner fight bandits than paying them off, with a healer in the party), and Natural Shot (because the extra points in the shooting cap is redundant with the Gun Collector). Originally posted by RainingMetal:One of them. youre much better off using Gungineer or Gun Collector or something similar.Īlso considering how the shooting stat works in this game and the fact that there is literally zero possible long-range encounters against zombies under any circumstances, the shooting stat is nearly useless outside of road events. if you have a rare powerful weapon in the first place, you're more than capable of hoarding enough food. according to the wiki, a weapon that you could originally sell for say, 5 food, can be sold with the perk for a whooping 7 food instead. Originally posted by B.W.S:really sucks that the most interesting-looking/sounding perk in the game ends up being the most useless once you unlock it. I just thought I had a very unique experience showcasing incredibly bad game design kicking me in the gut, and that I would share it. (not to mention bows aren't megabusters and shouldn't be "charge up" weapons to begin with, but that's more of a pet peeve of mine.) Even BERZERK! doesn't make bows usable out of the gate, and you can't charge it while tired, so I can't imagine a single practical use for this weapon whatsoever. No wonder the youtube videos were of such little help, they make the bow look the tiniest bit usable, but that happens to not actually be the case anymore. THEN I notice the update saying that they did this. The only problem is that if you ever somehow gain enough strength to use the bow, like, at all, then you might as well pick up YOUR CAR and throw that at them instead. I play through that game as an experiment, raising my stats as high as I could, and I manage to deduce that strength seems to speed up the charge time, that makes sense. Okay, so it's RNG, that explains one thing at least. and then I notice, that slowly, very VERY slowly, the bow is moving away from my character, and EVENTUALLY I do the little click thing, release the bow. (youtube youtube youtube) okay, so they do a little bob animation when it's ready to fire. 12 seconds good? Fire! (plink) no damage. (google google google) oh, I have to hold down B until it. I picked up the game after the latest update (cloud saves), first impression: oooh, bow and arrow perk, I'm gunna rush that! So I obtained it sooner than expected, made a character with Bow and Oblivious with all glee and haste, and put 30 arrows into two zombies.
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